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Mass Effect 3

Import Variables Guide by crazyrabbits

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Mass Effect 3: Import Variables Guide By crazyrabbits Version 1.0 Updated 3/18/2015 ~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~ 1] Introduction . . . . . . . . . . . . . . . . . . . . . . . [MES100] 2] General Import Variables . . . . . . . . . . . . . . . . . [MES200] 3] Mass Effect 1 . . . . . . . . . . . . . . . . . . . . . . [MES300] 4] Mass Effect 2 . . . . . . . . . . . . . . . . . . . . . . [MES400] 5] Mass Effect 3 - Citadel . . . . . . . . . . . . . . . . . [MES500] 6] Other Import Variables . . . . . . . . . . . . . . . . . . [MES600] 7] Version History . . . . . . . . . . . . . . . . . . . . . [MES700] 8] Copyright & Thanks . . . . . . . . . . . . . . . . . . . . [MES800] ====================================================================== 1) Introduction (MES100) ====================================================================== More than any other franchise in recent memory, the Mass Effect series utilizes a complex system of choices and gameplay mechanics that carry over from installment to installment. Dozens of choices, both major and minor, play a direct role in the resolution of most main story missions and minor sidequests throughout the series, and the trend continues in Mass Effect 3. From the choice of whether to save the Council or not in ME1 to the decision over whether or not the Collector Base should be spared in ME2, and everything in between, the game offers a large amount of variations for players to discover. This guide is a detailed overview of the various decisions that can affect your storyline in ME3. Every major and minor decision in both prior games are catalogued in this guide, along with the decisions from ME3 which are imported into the Citadel DLC pack. While the game itself doesn't seem to feature the touted "1,000 variables" talked up in pre-release interviews, it still contains a large number of variables in its own right. Surprisingly, there are a large number of inaccuracies and general misinformation floating around online. This guide seeks to rectify that by offering the most complete directory of decisions that influence sidequests, War Assets and other variables in ME3. This guide also features import variables which carry over to the Mass Effect 3 - Citadel DLC, which has different variables for actions taken in the main game. This guide is also organized in an easy-to-read format that allows for quick searching. Simply hit Ctrl+F on your keyboard, type in the corresponding ID for the section, and you'll instantly jump to it - it's that simple! ====================================================================== 2) General Import Variables (MES200) ====================================================================== (Mass Effect 2) If a Mass Effect 2 savefile exists, and Shepard did not die at the end of the Suicide Mission, it will be imported into ME3 with all associated variables listed below. If a savefile wasn't imported, a standard non-import scenario will be used. (Morality) The player's morality in ME2 (Paragon/Renegade) will be reflected in the Shepard VI you can encounter in the Citadel's Docks Holding Area. (Origin) The player's origin in ME1/ME2 (Spacer, Colonist, Sole Survivor) will be reflected in several dialogues throughout the game, including two conversations with Admiral Hackett, the DLC mission Priority: Eden Prime, the capsule scene in Shepard's cabin with Liara and the Citadel DLC. (Player Level) Effect: The player's level at the end of ME2 will be transferred to ME3, where the level cap is raised to 60. The player's skill points (if they've chosen the same level at the beginning of ME3) will be automatically assigned to various skills; otherwise, players who choose a new class will have extra skill points to use based on their level. (Romance) Effect: The player's romance (if they had one) is imported into ME3, provided that the romance in question (besides Ashley, Kaidan or Liara) survived the Suicide Mission. Ashley, Garrus, Jack, Jacob, Kaidan, Kelly, Liara, Miranda, Tali and Thane all have extra dialogue if the player chooses to continue a relationship with them. Conversely, if the player broke up with Garrus, Jack, Jacob, Miranda, Tali or Thane in ME2, their dialogue in ME3 will reflect this change. ====================================================================== 2) Mass Effect 1 (MES300) ====================================================================== (Citadel Council) Council Hung Up On - Y/N: If Shepard hung up on the Council during any of their conversations in the game, Joker and Liara will make reference to it in two conversations in the third game. (Citadel: Expose Saren) Barla Von Met - Y/N: If Shepard spoke with Barla Von in this game, the latter will have alternate dialogue mentioning the conversation to Shepard during Priority: The Citadel I. (Citadel: Rita's Sister) Mission Completed - Y/N: If the mission was completed, and if Conrad Verner wasn't told to leave in the ME2 mission Ilium: Conrad Verner, Jenna (Rita's sister) will appear in ME3's Citadel: Medi-Gel Sabotage and save Verner's life during the mission. If the mission wasn't completed, she will not be present and Verner will die from a gunshot wound. (Citadel: The Fourth Estate) Khalisah Al-Jilani Punched - Y/N: If Al-Jilani is not punched during the interview, nor during her appearance and interview in ME2, her dialogue and actions will be different when Shepard meets her for the third time. (Elkoss Combine Armory License) License Purchased - Y/N: Mission Completed - If the license was purchased, Feros: Data Recovery and UNC: Asari Writings were completed, and Conrad Verner survived the events of Citadel: Medi-Gel Sabotage, Verner's Dark Energy Dissertation War Asset will receive a bonus. (Feros: Data Recovery) Mission Completed - Y/N: If this mission and UNC: Asari Writings were completed, the Elkoss Combine armory license was purchased, and Conrad Verner survived the events of Citadel: Medi-Gel Sabotage, Verner's Dark Energy Dissertation War Asset will receive a bonus. (Feros: The Thorian) Shiala/Zhu's Hope Colonists Saved - Y/N: If Shiala was spared and the Zhu's Hope colony was saved, they will become a War Asset for the Alliance. (Garrus Vakarian) Garrus Recruited - Y/N: If Garrus wasn't recruited in ME1 (and was in ME2), he will have different ambient dialogue referencing the delay while talking with James Vega onboard the Normandy. (Noveria: Peak 15) Rachni Queen Spared/Killed: If the Rachni Queen was spared, she will appear in ME3 during the mission Attican Traverse: Krogan Team, and can be rescued and utilized as a War Asset. If she is killed, her role is replaced by an indoctrinated Breeder who was revived by the Reapers and, if the latter is rescued, will cause heavy losses to other War Assets. (Race Against Time: Final Battle) Council Saved/Killed: If the Council was saved, they will appear in ME3, and can give the Destiny Ascension as a War Asset (which will appear in a shot of the Fleet traveling towards Earth in Priority: Earth). Also, if the original Salarian councillor is present in ME3 and survives the events of Priority: The Citadel II, Shepard will receive a War Asset that is higher in value. If the Council died, their roles are filled by other representatives, and the potential rewards are fewer. (UNC: Asari Writings) Mission Completed - Y/N: If this mission and Feros: Data Recovery were completed, the Elkoss Combine armory license was purchased, and Conrad Verner survived the events of Citadel: Medi-Gel Sabotage, Verner's Dark Energy Dissertation War Asset will receive a bonus. (UNC: Rogue VI) Mission Completed - Y/N: If this mission was completed, Shepard will have extra dialogue with EDI regarding her development during Priority: Cerberus Headquarters. (Virmire: Assault) Ashley Williams/Kaidan Alenko Survived: The Virmire Survivor will appear as a squadmate, provided that you meet certain conditions in ME3 to ensure their survival. (Virmire: Assault) Rana Thanoptis Spared - Y/N: If Rana was spared during the mission, Shepard will receive an email in the third game mentioning that she was later indoctrinated and killed several dignitaries before committing suicide. (Virmire: Assisting Kirrahe's Team) Kirrahe Survived - Y/N: If Kirrahe survived the mission, he will reappear in ME3 as an NPC during Priority: Sur'Kesh, and will help Shepard and his/her team during the Cerberus attack. If Thane died during the Suicide Mission and Kirrahe is alive, Kirrahe will sacrifice himself to save the Salarian Councillor during Priority: The Citadel II. If neither Thane nor Kirrahe are alive, the Salarian Councillor will be assassinated by Kai Leng. (Virmire: Wrex and the Genophage) Wrex Alive/Dead: If Wrex is alive, he will carry through from the second game into the third and appear through the first half of the game, and can become a War Asset (along with the Krogan Mercenaries) if the genophage is cured. If Wrex is dead, his role will be filled by Urdnot Wreav, making it easier for Shepard to take a Renegade option and sabotage the genophage. If Wrex wasn't recruited or a non-import game is created for ME3, several squadmates (Liara, Garrus, Ashley/Kaidan) will have alternate dialogue in Priority: Sur'Kesh. (Wrex: Family Armor) Mission Completed - Y/N: If the mission was completed and Shepard sabotaged the genophage in ME3, Wrex will have extra dialogue mentioning the completion of the mission during their final confrontation at the Citadel. (X57: Bring Down The Sky) Balak Killed/Let Go/Mission Not Completed: If Balak was let go during the assignment, he will appear during Citadel: Batarian Codes and have dialogue referencing his encounter with Shepard. If the mission was not completed, Balak will still appear, but will have slightly different dialogue. If Balak was killed, an unnamed Batarian (who is already in custody) will take his place. =============================================================================== 4) Mass Effect 2 (MES300) =============================================================================== (Assignment: Arrival) Arrival DLC Completed - Y/N: If the Arrival DLC was completed, Shepard and Anderson will have two different lines of dialogue during their first conversation in the prologue. The Alliance 103rd Marine Division War Asset is affected (decreased by 50 points if the DLC wasn't completed). Ghorek (in the Docks: Holding Area) will also directly accuse Shepard of destroying the system if the DLC was completed. (Assignment: Lair of the Shadow Broker) Lair of the Shadow Broker DLC Completed - Y/N: Several variables will change in ME3 if this DLC was completed: 1) Liara's first conversation with Shepard onboard the Normandy will reflect his/her help stopping the Shadow Broker. 2) Shepard will receive an extra upgrade (an Armor Modkit from Feron) when s/he accesses the intel terminal next to Glyph in Liara's office aboard the Normandy. 3) The Shadow Broker Ship Model can be found in the lower engineering deck aboard the Normandy, near a workbench. 4) If Garrus and Liara are brought on Priority: Sur'Kesh, both of them will have extra dialogue relating to the previous Shadow Broker as they move through the Yahg containment cells. 5) If Matriarch Aethyta was spoken to in ME2 and Shepard speaks to her in the Presidium Commons after completing this DLC, s/he will reference a video viewed onboard the Shadow Broker Base Ship confirming that Aethyta is Liara's "father". 6) Liara's identity as the Shadow Broker will be known to more squadmates and NPC's aboard the Normandy, as they will reference her job multiple times throughout the game. If the DLC wasn't completed, Shepard will be shocked when EDI inadvertantly spills information about Liara's job. 7) (w/ Leviathan DLC - bugfix) Liara will have extra romance dialogue reflecting her journey with Shepard if the relationship is continued from the DLC. (Assignment: Overlord) Overlord DLC Completed - Y/N: The decision made at the end of the Overlord DLC will impact the missions Grissom Academy: Emergency Evacuation and Arrae: Ex-Cerberus Scientists. If David was sent to the Academy, he will appear in the Grissom Academy mission, converse with Shepard's squad and open a room containing a weapon upgrade and credits. David's fate will impact the dialogue with Gavin Archer in the Arrae mission. Likewise, if either this DLC or the Firewalker Pack were completed, James and Cortez will have an additional conversation discussing the merits of the Mako versus the Hammerhead in the Normandy's shuttle bay. (Assignment: Project Firewalker) Mission Completed - Y/N: If this mission (or Assignment: Overlord) was completed, James and Cortez will have an additional conversation regarding the merits of the Mako versus the Hammerhead in the Normandy's shuttle bay. (Citadel: The Council) Spectre Reinstatement - Y/N: Shepard will have different dialogue with the Council (in ME3's Priority: The Citadel I) based on whether or not the Spectre rank was restored or rejected in this game. (Dossier: Tali) Kal'Reegar Alive - Y/N: If Kal'Reegar survived the events of Tali's recruitment mission on Haestrom, Shepard will receive a news alert mentioning his death (if the Quarians made peace or destroyed the Geth) in the following game. (Dr. Karin Chakwas) Chakwas Survived - Y/N: If Chakwas was rescued from the Collector Base during the Suicide Mission, she can be recruited as the Normandy's Chief Medical Officer again in the following game (instead of Dr. Michel). (Grunt: Rite of Passage) Mission Completed - Y/N: If the mission was completed, and Grunt survived the Suicide Mission, Grunt will survive the events of Attican Traverse: Krogan Team. If this mission wasn't completed, Grunt will die if the Rachni Queen is spared. (Harrot's Emporium) Discount Received - Y/N: If the player received a discount from Harrot the shopkeeper, the latter will reference this fact during their first conversation in Aria's bunker in the Omega DLC. (Illium: Conrad Verner) Conrad Verner Told to Leave - Y/N: If Conrad wasn't convinced to leave the bar, he will appear in the mission Citadel: Medi-Gel Sabotage. Several other factors will influence whether he lives or dies in the latter mission (see Mass Effect 1 section). (Jack: Subject Zero) If Jack was convinced to spare Aresh's life, Shepard will receive a news alert in the following game that mentions how Aresh died saving a shuttle full of children. (Jacob: The Gift of Greatness) Ronald Taylor Marooned/Arrested/Killed: Depending on the resolution of Jacob's loyalty mission, and if he survived the Suicide Mission, the first conversation Shepard can have with Jacob in Arrae: Ex-Cerberus Scientists will reflect what state the latter's father was left in. (Kasumi: Stealing Memory) Mission Completed - Y/N: If Kasumi's loyalty mission was completed and she survived the Suicide Mission, and the mission Citadel: Hanar Diplomat is completed, Kasumi will become a War Asset. She will also have alternate dialogue based on whether the graybox was saved or destroyed. If the mission wasn't completed, she will disappear at the end of the mission. (Kelly Chambers) Kelly Chambers Survived - Y/N: If Kelly was rescued from the Collector Base, she will return as an NPC. If Shepard asked Kelly to feed his/her fish as well, she will give Shepard a Prejak Paddle Fish, which can be kept through a playthrough and into a New Game+ for an extra Intel Upgrade. If a male Shepard does not romance any other person, convinces her to change her identity before the Cerberus Coup and consummates his relationship with her, he will receive a photograph of her for his cabin. (Kenneth/Gabby) Ken/Gabby Saved - Y/N: If Ken and Gabby were saved from the Collector Base, they will reappear in ME3 as recruitable engineers for the Normandy, and have their own dialogue (and potential romance arc) between missions. (Khalisah Al-Jilani) Punched in ME1 or ME2/Punched in Both Games/Never Punched: Khalisah Al-Jilani's dialogue will be different based on whether Shepard punched her in one or both previous games. If Shepard punched her previously, she will make reference to his violent actions. If Shepard punched her twice before, she will attempt to punch Shepard herself. If Shepard never punched her, she will be more civil at the end of the conversation. (Legion: A House Divided) Geth Heretics Rewritten/Destroyed: The outcome of this mission will influence the state of potential Geth and Quarian War Assets during the Rannoch arc. Also, if this mission was completed, Shepard and Joker can have extra dialogue after Priority: Geth Dreadnought referencing the loyalty mission. (Mineral Resources) Low/Mid/High Resources: Depending on the amount of resources the player has when they finish the game, they will receive a "Mineral Resources" War Asset worth 10, 25 or 100 points. (Miranda: The Prodigal) Mission Completed - Y/N: If this mission is completed, Miranda survived the Suicide Mission, she can survive her encounter with Kai Leng during Priority: Horizon. If it has not been completed, Miranda will die from wounds suffered in the attack. (Mordin: Old Blood) Genophage Data Saved/Destroyed: If the genophage data was saved, Mordin (if he survived the Suicide Mission) will save Eve's life using the knowledge from it during Priority: Tuchanka. If the research was destroyed, Eve will die as a result, and if the cure was sabotaged, Shepard can persuade Mordin to abandon his goal of curing it and go into hiding. (Mordin: Old Blood) Maelon Spared - Y/N: If Maelon was spared and the genophage was cured, he will send Shepard an email after the conclusion of Priority: Tuchanka. (Mordin Solus) "Model of a Scientist Salarian" Song Heard - Y/N: If Shepard listened to Mordin's song aboard the Normandy, and Mordin survived the Suicide Mission, he will sing part of the song during his sacrifice in Priority: Tuchanka when the genophage is cured. (Normandy SR-2 Upgrades) Heavy Ship Armor/Multicore Shielding/Thanix Cannon Researched - Y/N: If any or all of the ship upgrades were researched, the value of the Normandy SR-2 War Asset will be increased as a result. (Prologue: Awakening) Anderson/Udina Elected Councillor: Depending on whether Anderson or Udina was picked as the Councillor at the beginning of the game (note that the choice is made during this mission, as the final save from ME1 does not count it), Udina's dialogue will be different during Priority: The Citadel I, and the Codex will reflect which of the two was picked as Councillor. (Reaper IFF) Legion Reactivated/Not Reactivated/Sold to Cerberus: If Legion was reactivated (and survived the Suicide Mission), he will appear as an NPC during the third game, and is needed to ensure Geth/Quarian peace. If he was never reactivated or sold to Cerberus, a Geth VI will take his place during Priority: Geth Dreadnought and certain Rannoch missions, and he will appear as a "Legion-Assassin" during Priority: Cerberus Headquarters. (Samara: The Ardat-Yakshi) Morinth Killed - Y/N: If Morinth was killed, Samara (if she survived the Suicide Mission) will appear as an NPC in Kallini: Ardat-Yakshi Monastery, and will become a War Asset if a certain choice is made. If Samara was killed, Morinth will send an email to Shepard, then appear as a Banshee during Priority: Earth. (Space Hamster) Space Hamster Purchased - Y/N: If the Space Hamster was bought from Citadel Souvenirs, it can be re-acquired by looking for it in the lower engineering deck (scurrying around in a set pattern). (Suicide Mission) Many variables will change based on the outcome of the Suicide Mission: 1) Any squadmate who survived the mission (Garrus, Grunt, Jack, Jacob, Kasumi, Legion, Miranda, Mordin, Morinth, Samara, Tali, Thane and/or Zaeed) will appear in some capacity (whether as a squadmate or NPC). If certain squadmates died, their role/dialogue will be filled by alternate characters (including Admiral Daro'Xen/Admiral Raan [Tali], Ensign Rodriguez [Jack], Geth VI [Legion], Oriana Lawson [Miranda], Padok Wiks [Mordin] and Urdnot Dagg [Grunt]). 2) Members of the Normandy crew (including Dr. Chakwas, Kelly Chambers, Ken and Gabby) who were rescued during the mission will appear in some capacity in ME3. 3) If Ken and Gabby survived the mission but the kinetic barriers weren't upgraded, Gabby will have alternate dialogue referencing the shortcoming during the GX12: Thermal Pipe sidequest. 4) If Jack was chosen as the biotic specialist during the "Long Walk" section of the mission and survived, she will reference the incident via ambient dialogue during Grissom Academy: Emergency Evacuation. 5) If Tali was chosen as the tech specialist to go through the vents and survived the mission, she will have additional dialogue referencing the incident during Priority: Geth Dreadnought. 6) The final decision (destroy/spare the Collector Base) will be reflected through dialogue and events during Priority: Mars, Priority: Cerberus Headquarters and Priority: Earth. In addition, the player's choice whether to destroy the base or not directly affects whether the player has access to the Destroy or Control options in "low-EMS" endings. (Tali: Treason) Legion Brought To Trial - Y/N: If Legion was brought to Tali's trial during the resolution of her loyalty quest, and if both Tali and Legion survive the Suicide Mission, Admiral Raan will have alternate dialogue in the third game when she sees Legion in the War Room after Priority: Geth Dreadnought. (Tali: Treason) Tali Exiled - Y/N: If Tali was not exiled (and she survived the Suicide Mission), she will eventually be made into an Admiral, and it will be easier to achieve peace between the Geth and Quarian races. If she was exiled, her dialogue will be different and it will be more difficult to achieve peace. (Zaeed: The Price of Revenge) Mission Completed - Y/N: If the loyalty mission was completed (and Zaeed survived the Suicide Mission), he will appear in Citadel: Volus Ambassador. If Zaeed is loyal, he will survive the shootout with the mercenaries and will become a War Asset, as well as make it easier to achieve the best outcome in the conversation with the Ambassador. The resolution of Zaeed's loyalty mission (Vido killed/let go) will be reflected in dialogue after the Volus Ambassador mission. ====================================================================== 5) Mass Effect 3: Citadel (MES400) ====================================================================== (Garrus Vakarian) Garrus Brought On Mordin's Mission - Y/N: If Garrus was brought on Mordin's loyalty mission in ME2 and survived the Suicide Mission, he and Shepard will have additional dialogue about "classy antique shops" in the "Retake the Normandy" mission, during the CIC firefight. (Liara T'Soni) Had Matriarch Aethyta Conversation - Y/N: If Liara met Matriarch Aethyta in ME3 and learned she was part-Krogan, and if she is brought on the Docks: Retake The Normandy mission with Wrex, she will have alternate dialogue mentioning it while in the elevator onboard the Normandy. (ME2 Surviving Squadmates) If Grunt, Jack, Jacob, Kasumi, Miranda, Samara and Zaeed survived the Suicide Mission in ME2 and their respective missions in ME3, they will take part in the post-mission party and have special cutscenes that can be accessed. In addition, Shepard can purchase a license for each of them to fight in the Armax Combat Arena in the Silversun Strip. (Mordin Solus) Present in ME3 - Y/N: If Mordin survived the Suicide Mission and was present for the resolution of Tuchanka: Cure the Genophage (sacrificed/sabotaged the cure), a datapad containing voice recordings will be laying beside the apartment's bed when Shepard wakes up after the party. (Origin and Background) Shepard's origin and background will be acknowledged in a simulation found in the Citadel Archives. Also, if Shepard has a Spacer origin, the player can choose to call Shepard's mother, Hannah, and have a phone conversation with her in the apartment. (Romance) The player's romance (if they had one) is imported into the DLC. Ashley, Cortez, Garrus, Jack, Jacob, Kaidan, Liara, Miranda, Tali and Traynor all have extra dialogue and different cutscenes if the player chooses to continue (or, in Jacob's case, confront) their relationship. If a female Shepard has not romanced anyone, she can choose to begin a romance with James or (if the aforementioned is not chosen, and the From Ashes DLC was completed) sleep with Javik during the post-mission party. (Samara) Attempted ME2 Romance - Y/N: If the player attempted to romance Samara in ME2, and is not locked-in to any other romance, Samara can be romanced by a male or female Shepard during her one-on-one conversation after the mission. (Space Hamster) Found in ME3 - Y/N: If the player has found the Space Hamster on the Engineering Deck, Shepard will have extra dialogue about it just before entering the elevator to the Normandy's armory. If the hamster wasn't found, Shepard will comment on the fact that his/her possessions are being thrown out. (Thane Krios) Present in ME3 - Y/N: If Thane survived the Suicide Mission and was present through the events of Priority: The Citadel II, Shepard has the option to invite Kolyat, a group of squadmates, Commander Bailey and the Salarian Councillor up to the apartment for a memorial service. If Garrus, Tali and/or Samara survived the Suicide Mission, they will remark on Thane's friendship with them. (Thane Krios) Romanced - Y/N: If Thane survived the Suicide Mission, was romanced and was present through the events of Priority: The Citadel II, Shepard will have extra dialogue during his funeral, and will be able to view an extra video he sent between ME2 and ME3. In addition, Thane will appear as a ghost during the final scene at the Normandy dock. (Tuchanka: Cure The Genophage) Wrex/Wreav/Neither Alive: If the Tuchanka: Cure the Genophage mission was completed, and Wrex was not betrayed, he will become a temporary squadmate during the Citadel DLC, and will have unique dialogue and cutscenes throughout the mission and post-mission party. If Wrex was killed, Wreav takes his place in all cutscenes and content. If neither of them are alive (as a result of betraying Wrex and having to kill him), James will be the one who leaps onto the CAT6 transport during Citadel Wards: Ambush. =============================================================================== 6) Other Import Variables (MESFT600) =============================================================================== (Mass Effect: Galaxy at War) N7 Special Ops Team Imported - Y/N: If a multiplayer class is promoted in the Mass Effect 3 multiplayer mode Galaxy at War, it can be imported into the main game as a War Asset ad infinitum. (Mass Effect: Genesis/Genesis 2) Genesis Completed - Y/N: If the Mass Effect: Genesis (ME2)/Genesis 2 interactive comics are completed, their choices will be imported into the Playstation 3/Wii U versions of ME3, respectively. (Mass Effect Infiltrator) Campaign/Veteran Difficulty/Veteran Bonus Mission Completed - Y/N: If Mass Effect 3: Infiltrator was completed, and depending on whether or not all of the main missions and/or the bonus mission "Incarceration" were completed, a Cerberus Escapees War Asset will be added to the main game (+40 each for completion/completing all missions on Veteran difficulty/completing bonus mission on Veteran difficulty). ====================================================================== 6) Version History (MEC600) ====================================================================== 1.0 - March 17, 2015: Final version of original document completed and proofed. ====================================================================== 7) Copyright & Thanks (MEC700) ====================================================================== (C) Copyright 2015 Alex Gregory This guide is exclusive to GameFAQS.com, and may not be reproduced under any circumstances except for personal use. It cannot be used in any form of printed or electronic media involved in a commercial business. This guide may not be placed on any website or otherwise distributed publicly without my express written permission. Use of this guide on any other website or as part of any public display is strictly prohibited and a violation of copyright. Thanks to the Mass Effect Wiki for clarifying unclear information, and to GameFAQS.com for hosting this guide. If I have missed any information about a collectible or item, please email me (at alex.n.gregory@gmail.com), and I will give you a contributor credit. If you enjoyed this guide, consider making a small donation to my Paypal account (alex.n.gregory@gmail.com). Crafting compelling, interesting guides takes time, and any help is always appreciated. -30-

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How, exactly, do we know Verner is lying about having a wife? --Tullis 13:09, 27 December 2008 (UTC)

Conrad appearance Edit

It is possible to meet Conrad Verner for the third (and last) time even before completing any plot world (Noveria, Feros, or Therum). It is possible that it has something to do with Shepard level or the amount of assignment that Shepard completed. -- Silverstrike 18:05, 27 December 2008 (UTC)

Appearance in Mass Effect 2 Edit

I find it a bit odd that whether or not I charmed or intimidated him, Conrad always describes the Renegade ending to his storyline yet is still alive even though with that ending he gets himself killed by Turians. Does this always happen regardless of how you actually finish his storyline? A bit of a misstep if so.

In my play through I didn't encounter Conrad. I went with the option of telling him to stay home with his wife, so maybe that is the reason I didn't run into him? However, from reading this article, it seems like you should run into him regardless. I may have to go to Illium again to see if he is a randomly spawing person.

It is already stated that regardless of the player's option in ME, Conrad will say the same thing. So what's up with that last paragraph in Trivia? Are there other options that I'm not aware of? Prismvg 22:05, February 28, 2010 (UTC)

No idea, but I do want to just state real quick that my favorite moment of the entire game was definitely when I got to shoot him in the foot. That's just plain hilarious! :D SpartHawg948 22:08, February 28, 2010 (UTC)

There is a 'bug' that all ME1 saves have it flagged that you intimidated Conrad, regardless of what actually happened. Simply un-flagging on a save before you talk to him does nothing, nor does starting a new game with the corrected save. This is a big issue on the official forum, and Bioware has not said if this is intended or not.--Karstedt 15:34, March 1, 2010 (UTC)

Yeah, I looked it up and edited it in trivia to be more specific. Prismvg 17:28, March 1, 2010 (UTC)

It got me real mad, because it made me feel as if my actions with him didn't really matter. Yeah, I put a gun in his face during my Renegade playthrough, but my Paragon was nice (too nice) to him, and when I met him in Illium, I was like WTF?! The Yoshiman 97 02:41, March 2, 2010 (UTC)

It should be noted that the reaason they upped conrads crazieness by five thousand percent was probably because of that error, with the state of mind he was in its not so hard to beleive he could be misremembering things ralok 21:47, April 5, 2010 (UTC)

He's not... there in my game. I thought I'd just just overlooked him, so I reloaded a save from RIGHT before I landed on Illium for the first time, ran to the Eternity first thing... and he's not there. Is there some glitch I should know about? 174.42.137.92 11:14, April 19, 2010 (UTC)

Has Bioware acknowledged the glitch, and are they even trying to fix it? The Yoshiman 97 01:24, May 8, 2010 (UTC)

On my imported characters conrad is at the bar on ilium, with both my new characters however he is not there nor is the woman complaining about him outside the bar. Quite aggrevating since I can't get the discount then.

i kept thinking that maybe i had forgotten to do the final encounter in ME1 so i went back and checked ME1 and the mission was updated and fully completed but i never saw Conrad again, not in ME2 or 3. Out of all the choices and missions this is the only one that I didn't get the full experience. All the planning!! wasted.--64.126.90.132 12:02, June 5, 2012 (UTC)

Grammar pedantry Edit

It's not "A replica," it's "replica." Here's why: "Shepard is wearing an armor" is not right. This is: "Shepard is wearing armor." Similarly: "Shepard is wearing a replica armor" is not right, this is: "Shepard is wearing replica armor." A search on google for "replica guns" will confirm that this is the correct usage. Armor is plural, not singular.

If it looks wrong still (I don't think it does), changing it to "...wearing fake N7 Armor" would be more clear.

Also, you impersonate someone, you don't impersonate AS them impersonate. See the example uses there. Perhaps "masquerade" is a better word if we wish to keep "as" in that sentence. 71.120.73.179 18:28, May 26, 2010 (UTC)

Yeah, sounds about right. Good call. SpartHawg948 18:32, May 26, 2010 (UTC)

Don QuixoteEdit

So I was reading the Conrad article, and his comment in ME2 that he likes going up and talking to random people, then helping himself to crates etc. I thought to myself that RPG heroes in general, of course including Shep, seem to be Knights Errant. Thinking of Conrad, who is basically a no-hoper trying to emulate the hero he's read/heard about, I started thinking of the rather famous novel Don Quixote, which I'm reading at the moment. Now I'm wondering if there is any deliberate similarities between the Don and Conrad. Would be interested to find out. --Captain Obvious au 03:19, May 27, 2010 (UTC)

A second encounter with ConradEdit

I knew from day one that conrad's claim stating that you pointed a gun in his face was a bullface lie when playing as a paragon and I knew Bioware overlooked that part when creating this game. http://www.youtube.com/watch?v=87qTZV4Xnl8&feature=related207.112.0.41 13:50, August 10, 2010 (UTC)

Actually they didn't overlook it, it's due to a bug in the first Mass Effect's save file (which it's too late now to go back and fix for the few people who would truly care and be willing to completely replay the game for a single sidequest. If there was a way for them to have realized the bug before ME2, but pretty much they didn't know until reports starting coming in about "WTF I didnt shove a gun in his face."). Whether you picked Charm or Intimidate, both get flagged so the game defaults to the Intimidate option. IThe Paragon side exists in the Mass Effect 2 game (Google Conrad Verner Paragon, or look it up on YouTube), but unless you actually go in and manually fix your save file, you'll never see it. Furthermore, and I can't give a reference, but I read from one of the devs on the forums that in light of the bug, they are in Mass Effect 3 just going to go with the Renegade option only, and make Conrad just crazy. AbsolutGrndZer0 01:40, August 30, 2011 (UTC)

When talking to Conrad in ME3, he actually references this glitch, apologizing for thinking that Shepard stuck a gun in his face, saying that he was stressed and confused at the time. (That's what happened in my game, anyways. Not sure what happens if you actually did stick a gun in his face in ME1.)--68.12.153.206 11:44, March 11, 2012 (UTC)

Mass effect 3 Edit

I remember somewhere, I think it was a video, that Verner will appear in mass effect 3.

We currently have no information whether or not he will appear. Lancer1289 19:34, April 28, 2011 (UTC)

But it says he WILL!!!!!!!!!!!!

At the time that the comment was posted, we didn't know. Now we do, obviously. Good thing, too. I always liked Verner as a foil to poke fun at RPG tropes. :) -- Dammej (talk) 01:46, June 28, 2011 (UTC)

Finished ME3 without seeing hide nor hair of Conrad. And I Charmed him in ME and helped him out in ME2 as well.

Edit: Shepard can see Conrad in the refugee sector of the Citadel while investigating sabotage on local medical stations.

Possiable Homestar Runner Reference Edit

In ME2, If you take the Paragon path with Verner and find out what he is doing at Eternity and he states that he is there to shut down a red sand operation, the Bartender will state "Listen, Crap-For-Brains...". Crap-For-Brain is a running gag on Homestar Runner, mostly invoked by Strong Bad. Might be an interesting point to add to the Trivia section.

Based on what else exactly? A small quote that in all honestly I've heard on several occasions while just out and about, but with one word replaced? I can't say I'm seeing it. Lancer1289 17:27, May 16, 2011 (UTC)
it's a very common expression, and homestar runner is incredibly obscure. very unlikely they are related

PS3 and Conrad Edit

Does Conrad even appear in the Playstation 3 version of this game? --67.239.45.223 16:24, January 2, 2012 (UTC)

Truth about Conrad Edit

For the interested reader: The trivia entry, "Content within Mass Effect 2 game files suggests that if Conrad was charmed in Mass Effect... Etc.," is not entirely correct. First, it is possible to alter a Save game to play either charmed or intimidated Conrad: you just need the right save game editor (a modified Gibbed editor).

What we play is actually an amalgam of Charmed and Intimidated Conrad (this explains Conrad's repetition of some lines in different conversation entries, as well as other conflicting claims made between Conrad and Shep). Playing it with one past or the other offers some differences in speeches and deeds among the bar owner, bar tender, Conrad, and Shepard. ME-Charmed Conrad is particularly funny. (The Trivia-linked YouTube video gives the audio, but as I said, it's possible to play it yourself, as intended. Also, the Gateway-kiosk-Clerk assignment starts out slightly differently). -- AnotherRho (talk) 06:23, January 8, 2012 (UTC)

Using save game editor = modding, and is therefore irrelevant. If it required that you mod your game, then it is not permitted in articles. And if this is all this was supposed to be about, then it belonged elsewhere. Lancer1289 08:03, January 8, 2012 (UTC)

AnotherRho is correct on this issue. I've edited the portion to reflect the correct fix in this edit 10:21, March 3, 2012 24.84.113.124(Talk) (5,742 bytes) (→Trivia) (undo) @Lancer1289, I dont know if it is outlined anywhere that modding is strictly prohibited, but its a rather simple fix, and it fixes a bug in the vanilla game that concerns many players so i think it is relevant. more importantly, the information before the edit was incorrect and misleading. something needed to be done about it.--24.84.113.124 10:29, March 3, 2012 (UTC)

Mods are hacking the game to produce a result that is not intended by game developers and can even be classified as leaked information because it wasn't intended to be accessed or used. If you say "using a save game editor" or "using a mod can fix this" it isn't permitted. Lancer1289 17:26, March 3, 2012 (UTC)
if the reason mods arent allowed is because it results in content 'not intended by game developers' then this should be an exception because this IS what the developers intended, but was prevented from being reflected in the final game because of a coding oversight. using this mod fixes that. If you are dead-set on preventing any kind of mod-related talk from showing up on the wiki, even on the trivia section, then you should at least delete that entry starting with "concerning.." because it is inaccurate. The game files actually suggest there is a separate encounter with conrad where he isnt disturbed but rather inspired by commander shepard.--24.84.113.124 23:54, March 4, 2012 (UTC)
No because the trivia is valid. Making an add for a mod, not so much. Lancer1289 00:08, March 5, 2012 (UTC)
For the record, I was not suggesting that anyone add anything about "modding" the game. I was rather informing those interested in editing the article (in a way that would satisfy any overlords) that "game files"--video, audio, and graphical--suggest that the released ME2 encounter with Conrad is an amalgam of a Mass Effect "charmed" and "intimidated" Verner. Of course, one could also ponder over the encounter as-is in order to realize that Conrad acts as though he were both charmed and intimidated by Shepard in Mass Effect.
To repeat: the Trivia as is speaks of "game file" interpretation; as did I and that other editor. Using a save-game editor (which merely marks and removes "flags") is just the easiest way of seeing these files ad occulus for oneself; but it is not the only way. ---- AnotherRho (talk) 00:00, June 9, 2012 (UTC)

What if you ignore him? Edit

Does anyone know what happens in ME2 if you simply ignore Conrad and never start the mission in ME1?

I would also like to know what happens. If you never met him in ME1.
Nothing. He won't be at the bar, and there will be no mention of him. --Darth Something 21:02, April 5, 2012 (UTC)

Paragon Correction Edit

Bioware released a fix to the import save error with Conrad and incorporates the Paragon save version of events in the Mass Effect 2 bar scene, I believe the section should be formally edited to reflect as such.--KrimzonStriker 01:25, March 12, 2012 (UTC)

When did they release this fix and is it a fix for Mass Effect or Mass Effect 2? AbsolutGrndZer0 20:32, March 15, 2012 (UTC)

ME2 I believe, I've even seen formal video footage of the event in Paragon form. I believe that person also had a link to the bioware forums for the patch.--KrimzonStriker 05:33, March 20, 2012 (UTC)

First Meeting in ME3 Edit

When is this supposed to happen? Somehow the only time I ran into Conrad immediately led into the scene where he protects me from a bullet (and all possibilities linked to that). After that he just disappeared.--Xaero Dumort 08:44, March 12, 2012 (UTC)

Same thing in my game. I did find it odd that neither him nor Shepard acted like they hadn't seen each other in awhile. 67.253.184.179 22:29, March 12, 2012 (UTC)
Ditto for me as well. He appears only after I assist the refugee doctor with the medi-gel dispensers. This occurs in all my playthoughs on all my imports regardless of gender; of course I did assist Jenna in all previous ME2 playthroughs and I always chose the paragon option for Conrad. Conrad does remember me but never comments reflects about the import issue in previous games nor is available for additional conversation. I did have the import issue in ME2 if that's a requirement for his appearance. The wiki makes me think Conrad should appear earlier and it makes little sense that Conrad would identify his Cerberus contact without any pretext.

EDIT: Does anyone know where in level D2 Conrad appears? Kelly Chambers is near where the event with Conrad occurs; this is just a guess but It might interfere with Conrad's earlier appearance if they both spawn close by. 66.91.254.69 06:54, March 13, 2012 (UTC)

He's actually standing around the entrance, near Avina. Bay E24 on the map. I also missed him at first.--220.255.2.161 19:42, March 13, 2012 (UTC)

He never shows up for me; he only spontaneously appears during the altercation. I thoroughly check the Citadel after every mission (even the minor ones) and he never appears. Maybe there's a specific flag that need to be checked off in the imported save for this to happen. 66.91.254.69 04:32, March 14, 2012 (UTC)
I finally got him to spawn using another import. I don't know what the differences between the imports are though. But in case anyone is looking for him-- he spawns in the same visit to the Citadel as the refugee doctor; right after the fight to save the councilors. You won't find him there in an earlier visit and he's gone after you complete the medi-gel quest. He doesn't speak and there's no crowd around him so you have a narrow window of opportunity to find and speak to him. 66.91.254.69 08:30, March 14, 2012 (UTC)
I realize it has been years, but this information is not recorded anywhere else that I could find and I just spent several hours figuring out how to spawn him. Unfortunately, the latest Gibbed Save Editor for ME3 offers only "Shot him in the foot" flag, keeping which un-ticked by itself does not spawn Conrad. I've made two ME2 saves: before starting the quest where Conrad appeared and after completing it (tricked the asari into getting arrested, told Conrad he was conned, then pacified him with a Paragon option and told him to go home), then recorded which booleans changed from False to True. Here they are: 3130, 3131, 3134, 3136, 3138, 3139, 3148, 3257, 4810, 5173, 5851. The last one is the only one "officially" recognized by the ME2 save editor, it marks the completion of Conrad's sidequest in ME2 (found as "twrconrad" under Plot/Mission Rewards) but not HOW it was completed, which is what matters here. In order to avoid changing more than needed, I edited the booleans into my ME3 save one by one, testing each time until I got him to spawn. Finally, the only boolean that is needed to be set is 3139. This changed my save from starting the "short" version of the medigel sabotage mission to the "long" one (with Conrad and Jenna), but this change needs to be done before you talk to the doctor who starts the quest. You can tell whether Conrad is in immediately because the doctor complains about "some idiot preaching about Cerberus" in the first sentence when you trigger the quest. I really hope this helps someone out there in the same situation. Land Raider 05:14, December 18, 2015 (UTC)

I figured it out. He only spawns after you talk to the doctor to start the medi-gel repair mission. Right in front of E24 straight in front of the elevator. But if you repair the stations before talking to him, that's how you'll miss all of his other interaction stuff. Not sure about after yet, currently doing the mission.--Xaero Dumort 20:15, March 14, 2012 (UTC)

Confirmed. You need to talk to the doctor first and he disappears immediately after the quest is completed. This should probably be integrated into the wiki entry somewhere because of the very limited opportunity for the encounter. 66.91.254.69 17:48, March 15, 2012 (UTC)
Stated that you can meet him during the mission Citadel: Medi-Gel Sabotage. Hope this clears it up enough. Freakium 19:55, March 15, 2012 (UTC)

I can also add that while I did not meet him as above to get a talk with him during that mission, when I was doing the quest where he jumps in front of a bullet to save me... That happened... Although, I don't get why Jenna didn't help out too... Didn't I read something about her showing up and saving Conrad? I know I saved Jenna in my paragon playthrough... at least I'm 99% sure. AbsolutGrndZer0 20:26, March 15, 2012 (UTC)

ME3 headquote Edit

Seeing as he has a headquote for the last two games, I've come up with several suggestions:

"I'll just be here... not touching anything."

"Shepard. Shepard... did I help?"

"Sorry. I like to ask all the questions I can think of, and sometimes I forget which ones I've asked already... I should go."

"Wait, where did these thermal clips come from? I thought weapons cooled down."

What do you people think? Freakium 19:57, March 15, 2012 (UTC)

I usually like how much an idiot he is. But, he becomes useful with the dark matter which becomes an asset. Somehow, I feel bad for Conrad. It's really creepy he has a shrine of Shepard. Very creepy!--Dantanius 17:35, March 23, 2012 (UTC)

That's true. I should add a new quote suggestion to reflect this:
"Well, I did write my doctoral dissertation on xenotechnology and dark energy integration."
Too bad the shrine quote seems to be too long and it involves SHepard talking as well. Freakium 23:11, March 24, 2012 (UTC)

I like the first one or your latest addition. On reflection, the xenotechnology one is the best. Hefe 14:21, June 5, 2012 (UTC)

Video: The Complete Conrad Verner - Mass Effect 1, 2, and 3 - Paragon (1080p HD 60 FPS) Edit

I uploaded a video that puts together all of the scenes between Conrad Verner and Paragon Shepard from Mass Effect 1, 2, and 3. I included flashbacks to the side quests: Feros: Data Recovery (Gavin Hossle), UNC: Asari Writings (Matriarch Dilinaga), Elkoss Combine Armory License (Expat); Citadel: Rita's Sister (Jenna).

I put the flashbacks at the points in the conversation with Conrad where they become relevant in Mass Effect 3.

http://youtu.be/GfsUgQjrgO0[1] --Pariahsis 21:01, March 24, 2012 (UTC)

The very last cameo appearance in Mass Effect 3: Citadel DLC Edit

When you "mingle" with the guests at the Silver Coast Casino, you see Sha'ira the consort sitting at a chair, when a "Potential client" asks her: "I heard your advice is so good it's psychic. So what's going to happen to me in the next few minutes?", whereas Sha'ira answers "Disappointment." That "potential client" is revealed to be Conrad Verner!

There's a video of this also; http://youtu.be/kdXL6gLY4rE[2] --Ooook2189 (talk) 00:44, May 3, 2015 (UTC)

I don't think that's him. His skin colour is too dark for Conrad's, his hair is more a dirty blond and his voice isn't the same, so that ain't Conrad. It's more likely that it's just a combination of different assets the designers used and it just ended up with a male body with the same head structure, hair and bread who looks similar to Conrad. Plus if the developers wanted to put Conrad in it would have been more obvious, like him getting confused with clone Shepard or him gate crashing the party. Bluegear93 (talk) 11:43, May 3, 2015 (UTC)
..him getting confused with clone Shepard or him gate crashing the party
LOL! :) That would have been really funny! It isn't the voice of Conrad, I agree on that. Regarding his looks.. he has a very different look in ME2 (orange hair), and also there's this dark, blueish environment light.. But the main thing that makes me (want to!) believe that this is Conrad, is that I don't recall having seen any other male in any of the Mass Effect games with that kind of bleached & striped hair / beard combination. If you look at the NPC's, they always have many "doppelgangers" with just different clothing. This particular NPC model, however.. I have not seen it anywhere else in the Mass Effect universe..!

--Ooook2189 (talk) 17:43, May 3, 2015 (UTC)

If that was Conrad he would have reacted to Shepard when he heard her voice, remember he's Shep's self-confessed biggest fan.

Alternative Armor Edit

IF you save edit out the flag that says you charmed him (so renegade path) He will be wearing different armor and theres no investigation options for the armor (which on renegade path are pretty out of place taking about being part of your squad and all) Might be worth putting on the page? --MrGrimz 06:54, March 15, 2017 (UTC)

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